Thursday, May 29, 2025
Tuesday, May 27, 2025
On Dunsmuir Street in Downtown Vancouver. Summer of 2018.
Dunsmuir Street is a major east-west street in downtown Vancouver, British Columbia, running through the heart of the city’s central business district. It stretches from Burrard Street in the west to Cambie Street in the east, where it transitions into Dunsmuir Viaduct, connecting to Prior Street and the Georgia Viaduct. Dunsmuir Street is a key arterial route, parallel to other prominent downtown streets like Georgia Street to the north and Robson Street to the south.
Dunsmuir Street is named after Robert Dunsmuir, a prominent 19th-century Scottish-Canadian coal magnate and politician who played a significant role in British Columbia’s industrial history, particularly through his development of coal mines on Vancouver Island and his involvement in the construction of the Esquimalt and Nanaimo Railway.
Dunsmuir Street was established as part of Vancouver’s early grid system in the late 19th century, a period when the city was rapidly growing due to the arrival of the Canadian Pacific Railway (CPR) in 1887. The street’s naming reflects the influence of figures like Robert Dunsmuir, whose wealth and political clout shaped much of BC’s early economic landscape.
Over the decades, Dunsmuir Street evolved from a relatively modest thoroughfare into a central artery in Vancouver’s downtown core. By the mid-20th century, it was surrounded by commercial buildings, and by the late 20th century, it became a hub for office towers, cultural institutions, and transit connections, reflecting Vancouver’s growth into a major metropolitan center.
The City of Vancouver has been working on a project to improve Dunsmuir and Melville Streets, focusing on the stretch between Hornby Street and the Coal Harbour Seawall. This initiative, part of the Downtown Bike Network Expansion, aims to make the area safer and more accessible for walking, biking, and rolling (e.g., using wheelchairs or scooters). Public engagement for this project concluded on October 6, 2024, with the city collecting feedback through surveys and in-person events. An engagement summary was expected to be released in late 2024 or early 2025, which should now be available as of May 2025. Construction is slated to begin in 2026, indicating that preparatory work, such as final design approvals, might be underway now. The upgrades will enhance connectivity between key routes, improving access to the Coal Harbour Seawall, a popular recreational area along the waterfront.
Dunsmuir Street is home to several notable buildings, including Bentall Centre (near Burrard Street). It's a complex of office towers that houses major corporations and is a focal point for business activity. 500 Dunsmuir Street is associated with the Holborn Group of Companies, a real estate firm. The building itself is likely a commercial property, reflecting the street’s role in Vancouver’s business district. Dunsmuir Street is close to cultural landmarks like the Vancouver Art Gallery (on Georgia Street, just north of Dunsmuir) and public spaces like Robson Square, accessible via nearby streets. The Hyatt Regency Hotel is located near Burrard and Dunsmuir, making the area a hub for tourists as well as locals. Retail options, such as those at The Bay store on Granville Street (accessible via Dunsmuir), also contribute to the street’s vibrancy.
Dunsmuir Street is a busy route for vehicular traffic, particularly during rush hours, as it serves as a primary east-west corridor for commuters heading to or from the central business district. The ongoing Dunsmuir/Melville Street upgrades highlight the city’s focus on improving cycling infrastructure. Dunsmuir Street already has a protected bike lane for much of its length, a feature introduced in 2010 as part of Vancouver’s push to become a bike-friendly city. The 2026 upgrades will likely enhance these facilities further. In addition to SkyTrain stations, Dunsmuir Street is served by multiple bus routes, and its proximity to the Granville transit mall (on Granville Street) makes it a key node for public transit users.
The planned upgrades starting in 2026 will likely cause temporary disruptions on Dunsmuir Street, such as lane closures or detours, but the long-term benefits include improved safety and accessibility for all users. Vancouver’s focus on sustainable transit and walkable streets suggests that Dunsmuir Street will continue to evolve into a more eco-friendly corridor, potentially with features like expanded bike lanes, more greenery, and better integration with public transit. As downtown Vancouver grows, Dunsmuir Street may see increased development, such as new high-rises or mixed-use projects, though the city’s emphasis on preserving views and public spaces will likely temper this growth.
Dunsmuir Street’s viaduct section, the Dunsmuir Viaduct, has been a point of contention in Vancouver’s urban planning debates. Some city planners and residents have advocated for its removal (along with the Georgia Viaduct) to reclaim land for parks or housing, a proposal that gained traction in the 2010s and 2020s. As of May 2025, no final decision has been widely publicized, but this could be a future change to watch for.
Dunsmuir Street is a vital part of Vancouver’s downtown core, blending historical significance with modern urban functionality. It’s a hub for business, transit, and cultural activity, and the ongoing upgrades (set to begin in 2026) will enhance its role as a pedestrian- and cyclist-friendly corridor. Its proximity to landmarks like the Bentall Centre, SkyTrain stations, and the Coal Harbour Seawall makes it a central artery in the city’s daily life.
Sunday, May 25, 2025
Emil Bach House | Chicago Beautiful
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https://chicago-beautiful.com/emil-bach-house/ |
The Emil Bach House, located in the Rogers Park neighborhood of Chicago, is an architectural gem designed by the legendary architect Frank Lloyd Wright. Built in 1915, this Prairie style house is a testament to Wright’s genius and innovation. In this article, we will delve into the history, architecture, and significance of the Emil Bach House, exploring its unique features and its impact on the world of design.
The story of the Emil Bach House begins in 1914 when Emil Bach and his wife Anna purchased the site from Amelia Ludwick. Emil Bach, co-owner of the Bach Brick Company, was an avid admirer of Frank Lloyd Wright’s work. He commissioned Wright to design a house that would reflect his appreciation for Wright’s architectural style. Construction of the house began in 1915, and it quickly became a symbol of Wright’s late Prairie style.
Over the years, the house changed hands several times. In 1934, Joseph Peacock purchased the house from the Bachs and owned it until 1947. The property was then sold twice in 1951 before Manuel Weiss became the owner. In 2003, the house was put up for sale and later listed at a reduced price. After a period of stagnation in the real estate market, the house was finally sold at an auction to Jennifer Pritzker in 2009.
The architecture of the Emil Bach House is a testament to Frank Lloyd Wright’s innovative approach to design. It is part of a series of geometric, cubic homes with overhanging, flat roofs that Wright designed in the early 20th century. Of the houses of this type in Chicago, the Bach House is the only one that remains standing today.
The house features a two-story design with a basement, encompassing approximately 2,700 square feet. Upon its construction, the house boasted a clear view of Lake Michigan from its rear facade. This proximity to the lake was significant for Emil Bach, who suffered from breathing problems and found solace in swimming in the lake every day. The house’s design allowed Bach and his family easy access to the lake, promoting a close connection to nature.
The Emil Bach House holds immense historical and cultural significance. It was declared a Chicago Landmark on September 28, 1977, recognizing its architectural and historical value. Moreover, in 1979, it was added to the U.S. National Register of Historic Places, solidifying its place as a treasured piece of American architectural heritage.
The house is a shining example of Frank Lloyd Wright’s late Prairie style. Its unique design, with its cubic masses and slab roof, sets it apart from other structures in the area. The Bach House stands as a testament to Wright’s artistic vision and his ability to create harmonious spaces that seamlessly blend with their natural surroundings.
In 2009, after Jennifer Pritzker acquired the house, an extensive restoration took place to preserve its original charm and architectural integrity. The restoration included the creation of a Japanese Tea Garden on the property, paying homage to Wright’s experiences in Japan and their influence on his later works.
The completion of the restoration marked a new chapter in the life of the Emil Bach House. It now serves as a vacation home and event rental space, allowing visitors to experience firsthand the beauty and brilliance of Frank Lloyd Wright’s design.
Today, the House is open to the public for group tours by appointment. It also offers the opportunity for event rentals, allowing guests to immerse themselves in the unique atmosphere of this architectural masterpiece. Whether you are a design enthusiast, an admirer of Frank Lloyd Wright, or simply curious about the history of Chicago’s architectural heritage, a visit to the Emil Bach House is an experience not to be missed.
The Emil Bach House stands as a testament to Frank Lloyd Wright’s genius and innovation. Its unique design, blending seamlessly with its natural surroundings, showcases Wright’s ability to create spaces that inspire and captivate. As you step into the Emil Bach House, you are transported to a world where architecture and nature harmoniously coexist. It is a true masterpiece that continues to inspire and awe visitors from around the world.
Friday, May 23, 2025
RPGamer | Feature | RPGs of the Decade – 2000 to 2009 – #1 Shin Megami Tensei: Persona 3
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https://web.archive.org/web/20141110111957/http://www.rpgamer.com/features/decade/decade-1.html |
While many other RPGs had bigger budgets and others have had shinier presentations, Shin Megami Tensei: Persona 3 shows that it's not all glitz and glamour that makes a great RPG. Persona 3 is an experience like no other before it. It blends a dark, edgy story with dungeon crawling, monster collecting, and social interaction in a way that is addictively unique and memorable.
One aspect that sums up the RPGamer love for Persona 3 is the unique feeling that you had never played anything like it before. Shoji Meguro's soundtrack is one of the catchiest collections of tunes in some time and his techno style fit the game's diversity to a tee. One minute the game has you fighting your way through dungeons, battling powerful demons known as shadows, and the next you're in school taking quizzes, doing homework, and making friends. There is no one defining facet of Persona 3, but the blending of all of them is what makes this game an experience you have to play to understand. So whether you are wooing the sexy Mitsuru or just making friends with an elderly couple at a bookstore, Persona 3 is an RPG you just don't want to stop.
Whether you picked up the initial release or waited for FES, Persona 3 is an endearing experience. While Persona 4 no doubt made some major improvements to the system, Persona 3 is where it all originated from. For its story, characters, music, gameplay, and overall originality, Shin Megami Tensei: Persona 3 is not only our pick for RPG of the Decade, it's easily one of the top RPGs of all time.
Wednesday, May 21, 2025
On Lonsdale Avenue in North Vancouver. Summer of 2018.
Lonsdale Avenue has been a cornerstone of North Vancouver since the city’s early days. When North Vancouver was first established, Lonsdale was planned as a prominent thoroughfare, running right down the middle of the city’s layout. Its strategic importance was tied to its role in transportation—originally, the ferry at the foot of Lonsdale (in Lower Lonsdale) was a key connection point. These ferries, initially privately owned, were later managed by the government as the city grew, ensuring steady access to resources and workforce mobility. This made Lonsdale a vital lifeline for the burgeoning community, connecting it to downtown Vancouver and beyond.
Monday, May 19, 2025
The 11 year old who fooled us all| A Lindsay Lohan Retrospective
Blush Bunny gives an analysis of Lindsay Lohan's masterful performance in the 1998 film "The Parent Trap". One girl, two roles. Lindsay Lohan is forever an icon.
Ghost Sweeper Mikami reminded me that anime was exciting and great for a few decades
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A still from Ghost Sweeper Mikami (1993), directed by Atsutoshi Umezawa |
I am now done playing Persona 4 Golden again on my laptop. As I pointed out in an earlier post, this was my second time playing Persona 4 Golden because I played it for the first time on my PlayStation Vita. I'm glad that I'm now done with this video game because I consider it to be a disappointing remaster and port of the original Persona 4, which was released in 2008. It's very unlikely that I will pick up and play Persona 4 Golden again because I will only be playing the original Persona 4 again. I consider the original to be a considerably superior game. I went over some of the disappointing changes in Persona 4 Golden in an earlier post, and, the more I think about these changes, the less I like Persona 4 Golden. I can even say that the changes made in Persona 4 Golden make it a somewhat different game from Persona 4. The team that worked on Persona 4 Golden, which was different from the one that created Persona 4, turned the game into a modern generic, cute, upbeat, cluttered, and easy video game. This team took Persona 4, which is considered by many people to be one of the greatest video games of all time and which is one of my favorite video games, and turned it into a mediocre game that was supposed to be more in line with other popular video games of its time, especially ones for handheld game consoles. They took someone else's vision and added a bunch of nonsense that clashes with this vision. For example, compare the atmosphere in Persona 4 Golden when the weather is rainy with the atmosphere in Persona 4 when the weather is rainy. Because of the changes to the graphics and the designs, the gloomy and calming atmosphere in the original game became an unaffecting atmosphere in Persona 4 Golden. When it rains in the original game, you can see the water on the ground flowing in whichever direction the ground slopes. In Pesona 4 Golden, this effect doesn't exist because the new team didn't want to put in the effort in order to make the game stand out and look like a quality work. Almost all of the changes in Persona 4 Golden are bland and poorly designed. If the original Persona 4 had still been readily available for purchase, I wouldn't have given Persona 4 Golden another thought and would have simply forgotten about this poor remaster. But, unfortunately, it's this poor remaster that is readily available for purchase and not the original, which is now stuck on the PlayStation 2. As I pointed out in an earlier post, I consider almost all video game remakes and remasters to be inferior to the originals. Almost all of the games that get remade or remastered are great video games and not bad or forgotten video games. These video games are great because they got made by certain people at a certain time. They almost always get remade or remastered decades later by less talented or less inspired people that are "just doing their job". Such people don't make great or original video games themselves, but they are given the task of remaking great video games by the companies that they work for in order to make a quick and easy profit, since they don't really have to come up with anything new themselves and since remakes, and especially remasters, don't take a long time to make. It's almost like seeing some bad art student in the 21st century trying to make a copy of Michelangelo's Pieta and making changes to the sculpture that he considers to be better than the master sculptor's ideas. What makes the matter worse is that Atlus is actively trying to remove PS2 Persona 4 ROM files on the internet by using copyright claims. So, not only is this company pushing a corrupted and poor remaster onto the consumer, it's also trying to deny people from accessing the superior original game for the PS2. Therefore, I won't be buying anything that's made by this company anymore. Even if this company manages to release an amazing Persona 6 game some time in the future, which I very much doubt that it will be able to do, I won't be buying another one of its new games. It's clear that this company isn't in the business of making great video games anymore and that it's only in the business of providing projects for its new untalented employees and of obliterating any alternatives to its new video games on the internet. The dastardly practices of companies like Nintendo and Atlus make me glad that I own older consoles like the Xbox 360 (the original white model) and the PlayStation 3 (the original black model). The rather high launch price of the Nintendo Switch 2 has finally caused many gamers to become angry with Nintendo. I have been angry with Nintendo for a long time already, and I won't be buying the Switch 2 in 2025, just like I didn't buy the Nintendo Switch in 2017. The Switch is an expensive and poorly designed console that can do almost nothing except play Switch games. Sure, it has been commercially successful but that's mostly due to the fact that Nintendo has done a good job of marketing this console and to the fact that the other console manufacturers haven't been able to release successful alternatives to the Switch in the eighth generation of video game consoles. The release of the popular and critically acclaimed games The Legend Of Zelda: Breath Of The Wild and Super Mario Odyssey also helped to boost sales of the Switch right after its launch and to build momentum in 2017 and into 2018. But it seems that now Nintendo has even managed to anger some of the tourists with the high prices of the Switch 2 and its video games. The tourists are those gamers that buy any new console that's being advertised or any new console that they see on store shelves or in online marketplaces. They don't care about the history of video games, they rarely care about the quality of video games, and they don't care about video game preservation. They just buy whatever it is that's readily available. Now that playing video games has become a very popular hobby, and not just a hobby for certain children or nerds, there are many, many tourists out there. Well, although some of the tourists may be angry at Nintendo now, I'm sure that almost all of them will still buy the Switch 2 and Nintendo's bad new video games sooner or later after they get released. It's because these people just go with the flow and they don't stay angry for long. While some of the tourists were fuming from seeing the price of Nintendo's lame new console, I was finishing to play Gears Of War 3 on my beautiful Xbox 360. I have owned my Xbox 360 for a few years already, and it hasn't failed me yet. I take good care of my electronic devices and of my other possessions. If I don't need something, I sell it on eBay, even at a small monetary loss if that's necessary. If an electronic device fails, the cause is usually overheating. There's a reason why many electronic devices have cooling fans. Motherboards and circuit boards in video game consoles or in computers get damaged by heat. Therefore, it's important not to keep electronic devices turned on in tight or small spaces where they can easily overheat. It's a good idea to get rid of the dust that builds up on electronic devices so that heat can continue to escape from them through slots. It's also a good idea not to keep electronic devices with batteries plugged in and charging for a long time because batteries fail and become useless because of long charging periods. It's best to disconnect a charging cable from an electronic device with a battery from time to time, even for a few minutes, if you don't want to buy a new battery. The first two Gears Of War games are dominated by the colors grey, black, and brown, with the action usually taking place at night or during cloudy or rainy weather. Gears Of War 3, on the other hand, has a multicolor palette, with the action taking place at daytime and during sunny weather. Gears Of War 3 doesn't seem to me to be quite as epic as Gears Of War 2, which is probably the best Gears game. In the first few chapters of Gears Of War 3, the player has to fight off Lambent creatures and a Lambent Leviathan. Although the visuals and the designs in the first few chapters are impressive, they are not quite on par with the grandiose visuals of Gears Of War 2, where you have to fight off a giant riftworm and where you get to see the sunken and burning ruins of a big city. The palace of the Locust queen Myrrah in Gears Of War 2 seems to me to be the most impressive sight in all of the Gears games, but the hotel in Azura in Gears Of War 3 does come close, I suppose. The impressive visuals of Azura and the excellent designs of the hotel contribute to making the last two chapters of Gears Of War 3 seem like an epic finale. Overall, I very much enjoyed playing Gears Of War 3 because it's very similar to Gears Of War 2 when it comes to visuals and gameplay and because I have become very familiar with the gameplay of the Gears games by now. Playing the third installment was like riding a bicycle again after a short break since I finished playing Gears Of War 2 not long before that. There's really nothing to complain about. Gears Of War 3 is one of the best and most memorable video games for the Xbox 360.
Watching the fifth episode of Ghost Sweeper Mikami recently reminded me of why I like to watch anime. Of course, this doesn't mean that I like to watch all anime. Much of the anime that has come out after the mid-2000s is bland and unwatchable for me. And I'm not just saying this for no reason. I really have seen a number of modern anime films and series that are considered to be good by modern anime fans. Doing this was mostly disappointing and a waste of my time because modern anime generally isn't that good. But the anime from the 1980s and the 1990s, the golden age in my opinion, is often irresistible for me. Anyway, I didn't think that I'd be making a post about anime again, at least not for a long while, because I'm not an avid anime viewer. But watching Ghost Sweeper Mikami and also films like Vampire Wars (1991), Vampire Hunter D (1985), Princess Mononoke (1997), Street Fighter Alpha: The Animation (2000), and Bye Bye, Lady Liberty (1989) recently reminded me that anime from the golden age is truly exciting and great. The fifth episode of Ghost Sweeper Mikami, titled The Howling Of The Haunted Mansion!, is a surprisingly moving episode about a boy and his dog. Moreover, the animation in some scenes is just so striking and lovely, especially for an episode from a long TV series. I began watching the TV series after I watched the hour-long 1994 film, which was released by Manga Entertainment in North America. I found out a little later that Ghost Sweeper Mikami was created by Toei Animation, which is a studio that made many other great anime series, such as Dragon Ball, Sailor Moon, Digimon, and Fist Of The North Star. Dragon Ball Z and Fist Of The North Star are another two anime series that I am slowly watching now. I have already seen Sailor Moon, about a decade ago, because a sort of friend of mine recommended it when I was going to high school. Sailor Moon is actually another great anime series that features lovely animation, memorable music, and openings and endings (such as Moonlight Densetsu and Heart Moving) that are bursting with creativity and originality. Watching Dragon Ball Z with the original Japanese openings and endings also makes the viewing experience so much better. Back in the day, some anime viewers and critics didn't appreciate Sailor Moon because they thought of it as just a show for girls and a monster-of-the-week show. Of course, that was when anime wasn't as bland and unoriginal as it is now, and those people didn't care and didn't know about things like creativity, film history, originality, and craftsmanship. Many people weren't like that. Sailor Moon was a very popular show. But there were some insecure and badly-informed viewers that mocked shows like Sailor Moon only to look cool. And let's not forget that anime wasn't as popular back then as it is now. Sailor Moon is one of the shows that contributed to making anime popular in North America. Anyway, there is a video creator on YouTube who described the situation somewhat better than me. His username is Super Eyepatch Wolf, and he had the following to say in his video about the film Akira. "After all, Akira doesn't look like modern anime. It doesn't move like modern anime. Hell, it doesn't feel like modern anime. Nothing about Akira is even remotely reminiscent of what anime has become, and that's a big part of what makes it special, as Akira was the culmination of one of the most exciting times in anime's history, the mid to late 80s, an era that many have dubbed the golden age of anime. This title is more than just a rose-hewed tinting of the past, however. There were very specific factors that made anime of this era special. Japan of the 1980s was for the first time since World War II starting to see a major economic upturn. This brought the Tokyo stock market index to an all time high and surged Japan's economy to heights it had never seen, which meant that a comfortable middle class lifestyle was now available to anyone willing to don a shirt and tie and embrace the life of a salaryman. This excess in disposable income meant that there was now a massive influx of money to both consume and create film and animation, with anime films in particular seeing an unprecedented growth. In the 1970s, 49 animated feature films were produced in Japan. But, in the 1980s, that number more than quadrupled to 220. The golden age of anime was more than just a fiscal boom, however. At this point, anime had been a commodified industry in Japan for more than two decades, which meant that by the mid-80s there were professional animators in Japan who had been honing their skills for nearly 30 years, while the generation that had grown up with the works of these masters were now just entering the animation industry for the first time and together the two groups were beginning to realize the potential these films could unleash. Just as critically though the anime industry was still relatively new. This was a time before anime had really become anime, before otaku culture had really galvanized and fans started looking to anime for hyperspecific things, and before studios started to pander to them. And so, what you had was a flourishing industry awash with cash, filled with skilled and passionate animators, who were for the first time realizing the full potential of animation and who weren't trying to adhere to an abstract concept of what anime should be. And the results were projects that were aimed at no one and therefore could be appreciated by everyone. Beautiful expressions of mood and tone like Angel's Egg. Thoughtful and harrowing depictions of the chaos brought about by war like Grave of the Fireflies. Joyous flights of imagination like My Neighbor Totoro. Or insanely polished OVAs like Gunbuster. Anime from this period is often seen as hyperviolent and grotesque and sexualized, and, while it certainly is in a lot of cases, to me this adult content was also a sign that Japan's animators were realizing that animation didn't need to adhere to any one audience, that it could depict literally anything and this was them slamming up against the boundaries of those preconceptions. And so, the 80s became awash with anime that was experimental and adult and gorgeous. And the precipice of this came in 1988 in the form of Akira."
Saturday, May 17, 2025
'Very much in a free fall': B.C. doctors sound the alarm as drop-in medical clinics disappear
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https://vancouversun.com/news/bc-doctors-sound-alarm-drop-in-medical-clinics-disappear |
Shortage of doctors and incentives to work in family practice has cut walk-in clinics by a third to a half in B.C.
The NDP’s efforts to improve health care through a new payment model for family physicians and the establishment of urgent and primary care centres has had the unintended consequence of cutting the ranks of walk-in clinics across the province.
According to the medical mapping service MediMap, the number of walk-in clinics across B.C. has dropped between 30 to 50 per cent in recent years as clinics move to an appointment-only model or close their doors.
This has led some doctors to warn that there are fewer and fewer options for immediate care in the province as urgent-care-clinic appointments remain hard to book in certain communities and emergency room waiting times continue to skyrocket.
Dr. Rita McCracken, a family physician and UBC assistant professor in the family practice department, said part of the problem is the new payment model introduced by then-health minister Adrian Dix in 2023 that aims to retain family physicians through better compensation. The model encourages doctors to work in family practice instead of putting in hours at a walk-in clinic, she said.
She likened health care to the education system and wants the province to increase the capacity of primary care, arguing that neither walk-in clinics nor urgent and primary care centres are an ideal model.
“If we want people to have better access to primary care when they need it, we need to have clinics that have the capacity to be able to provide care to the people that live close by, just like we do for elementary schools,” McCracken said.
“I’m not saying that there aren’t many, many problems with education right now, but if we just kind of take a look at that model of access to public education, we’ve completely thrown that out the window when it comes to primary care.”
She said there needs to be a wholesale rethinking of how primary care is provided to people without a family doctor and that interested parties such as municipalities and community groups need to come together to figure out a solution.
Some physicians say they have seen first-hand the effects of the decline of walk-in clinics.
Dr. Kevin Mcleod, a North Vancouver-based internal medicine specialist, says people now come to see him for basic ailments, such as a bladder infection, that would be better dealt with by a general physician.
“They don’t need to see me as a specialist, but they have nowhere else to go.”
Mcleod said a walk-in clinic across the street from his office has papered over a sign saying “no appointment necessary,” indicating it has moved to an appointment-only model.
The company that owns the clinic, Well Health Technologies Corp., did not respond to a request for comment, but a representative of the North Vancouver clinic said it does still accept non-registered patients, those patients now need to make an appointment.
“I know the government gives their statistics that thousands of people are getting attached to a family doctor, but there’s still 800,000 people who aren’t and where do they go?” asked McLeod. “A lot of people don’t realize (that) if your family doctor retires or deactivates their college number, any outstanding refills or renewals of medications that you might have at your pharmacy are all automatically cancelled.”
Angie Gaddy, a spokesperson for the B.C. Pharmacy Association, said in an email this was not accurate, pointing out that in June the College of Pharmacists of B.C. adopted new protocols allowing pharmacists to take on and renew prescriptions from retired practitioners. The new protocols came into effect in August.
Josie Osborne, B.C.’s new health minister, said she is aware of the challenges in getting primary care.
Osborne says the main challenge is the shortage of health-care professionals in B.C. and believes the province’s efforts to recruit more physicians, nurse practitioners and other health workers fields will help.
As for treading the line between encouraging doctors to go into family practice and working at a walk-in clinic, the minister said it will be a matter of working with family doctors and health-care professionals in each community.
“The nature of the way primary care is being delivered is changing, and we’re seeing that in what physicians want, in terms of their work life, their work style, but also in needing to stand up clinics that work for communities and being able to tailor them well for what a community’s needs are,” said Osborne.
MediMap CEO Thomas Jankowski said solutions are needed in short order as the closures of clinics has made waiting times at remaining walk-in clinics rise by 60 per cent. Meanwhile, emergency room waiting times continue to worsen as more people lose access to other options for primary care.
According to the provincial government’s website, all or most of the walk-in clinics in communities like Victoria, Surrey, Langley and Maple Ridge are by appointment only. Nanaimo only has one walk-in clinic.
“Wait times at ERs are getting horrific right now, and this might be actually the first year that we’ll talk about ER waiting times more openly as we’re starting to monitor those across the country as well. We’re seeing now the first year in which it’s quite regular to see entire ERs close because of staffing issues because of doctor burnout,” said Jankowski.
“I just feel that health care is very much in a free fall right now, and we’re not really thinking of systemic solutions in a way that truly address this, as opposed to moving the puck from one place to another, which isn’t working.”
#Equityisworthwhile: 7 paths to poverty reduction for autistic adults
A lot of the time, paths to poverty reduction for autistic adults are the responsibility of the government, organizations, and non-autistic people who can do their part in filling support gaps. 💗
At AutismBC, we can provide resources on financial literacy, interviewing, and more to help autistic adults empower themselves with information, but many of the underlying issues keeping us impoverished are systemic and intersectional.
Complex problems require complex solutions, but we believe #equityisworthwhile regardless of the effort it takes to create a brighter future. 🌟
This video covers some of the suggestions made by autistic adults experiencing financial hardship in BC. It’s well-supported by some staggering statistics from our recent survey, which found many autistic adults who responded don’t make enough to comfortably support themselves.
To learn more about the paths to poverty reduction we identified, visit the resources page on our website. https://www.autismbc.ca/equityisworthwhile/
Thursday, May 15, 2025
Fire Sea Review
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https://ossuslibrary.tripod.com/Bk_Fantasy/FireSea.htm |
The third world in the Death Gate universe proves to be very different from the first two. On Arianus, we met elves and humans at war, with peaceful dwarves maintaining some mysterious piece of equipment. There was one Sartan, Alfred, and he was clumsy and inept. However, when he discovered a Patryn nearby, he was able to take action, to a certain extent. There were no Sartan on Prian, the lush world of fire, except perhaps Zifnab. Humans fought among themselves, while elves supported them by selling arms, and dwarves were isolated. The world was being overrun by giant Titans, and the only hope for the Mensch was Haplo’s flying ship, which took some survivors to the ancient Sartan dwellings, where they could perhaps start a new life.
On Abarrach, Haplo probably expects to see more of the same. I don’t think he expects to find any Sartan, and is completely surprised to find only Sartan on this world. Without support from the intertwined worlds of Air, Fire and Water, the world of Stone could not thrive. The elves, humans and dwarves died out, and the Sartan had to use their magic to stay alive, instead of minding over the Mensch.
Adding perspective to the world, we get to see Alfred again. Somehow he managed to get through Death’s Gate on Arianus into the Nexus. A ripple in the worlds was associated his passing through; it was never fully explained, either. Regardless, Haplo is not happy to see his old enemy, just as he is about to pass through the Death Gate. In the passing, he and Alfred experience a scene from each others’ past. Alfred sees Haplo’s parents die in the Labyrinth, while Haplo sees Alfred awaken in joy, only to find his people all dead. Part of the reason for that, if not the full reason, lies on Abarrach.
As with all the other books in this series, we start from another point of view. This time, it is Baltazar, wizard to a King and Prince of Cairn Telest. While I was anxious to see Haplo again, I liked the introductory fifty pages that told of their people leaving the land of their ancestors. Baltazar was more scientist than most others, reading ancient books, learning of the Death Gate, and exploring beyond his realm to find out why the river was drying up, and the heat-giving Colossus were growing cool. It turns out the world-surrounding ocean had turned to ice, and he believed the realms closer to the magma center of the world were stealing the heat. Thus the remaining people of Cairn Telest make a long journey down the tunnels to the cavern nearest the fire sea. There, a fire-dragon kills the king, but Prince Edmund leads them on. It seems rather pointless to include the king in this tale, especially given the attitude of the fire dragon later on.
The Sartan of Abarrach behave like the mensch on the other worlds. Where Alfred states that his people had never been to war among themselves, and Haplo states that “we don’t kill our own”, these Sartan have devolved enough to behave medievally. These are the people Haplo and Alfred meet when they arrive from Death’s Gate, across the fire sea, to Safe Harbor and Necropolis.
The Sartan have done worse than that, though. In order to save themselves, with the poisonous atmosphere and the toll it takes on their magic to survive, they have discovered the way to raise the dead, in order to make the dead work for them. The dead plough the fields and serve the living, but it takes necromancers to maintain them. In the first wave, it is the dead who form the armies that fight against each other.
When the army of Cairn Telest meets the army of Necropolis, Prince Edmund narrates the battle to Haplo. Here lies my greatest complaint about this book. Edmund and Baltazar (at first) believe the two visitors are from another Cairn, yet they explain things to them as if it was their first time seeing them, which of course it is. Edmund simply thinks things must be very different in their Cairn. Baltazar realizes that they came through Death’s Gate. When he realizes what he has seen, Haplo knows it is wrong, and feel revolted, yet also promises himself to bring the secret of necromancy to his Lord.
The more he learns of necromancy, the more he is revolted. Yet he continues to delude himself that he will bring a necromancer with him into the Nexus.
When Edmund calls a truce to the battle, they meet the Necropolis necromancers Duke Jonathan and Duchess Jera, who take them to the Dynast. Edmund is incensed at having to bow to another lord, yet he goes willingly, only to beg permission to enter the city as refugees.
The conflict that causes the most problems for the characters actually starts with Haplo’s dog. Alfred claims to "know all about the dog", presumably a disassociated spirit of some sort –I don’t recall at all. Beasts are not permitted in the crowded city, so Haplo is told to leave his dog behind, but refuses. When a dead soldier throws the dog into a burning pit, Haplo goes crazy attacking the cadaver. Why he didn’t go after the Chancellor instead? The Chancellor was the one who gave the orders. Haplo could not touch the dead, and was thrown back from his encounter. I don’t quite understand the reason. When the dead are told to kill Haplo, Alfred steps in the way and “kills” the cadaver. That is, he disassociates the spirit from the body, allowing the spirit to go free, becoming dead, while the corpse could not be reanimated.
For Alfred knows the terrible price of necromancy. I don’t understand why he doesn’t share it with anybody other than Haplo. He has plenty of opportunity to explain to Jonathan, yet all he does is cower and rage against them, without giving any reasons. Few would have believed him, anyway, but he might have convinced a few.
Because of the crowded streets and the mindless dead who are guarding them, Haplo and Alfred are separated. Haplo goes with Edmund to the Dynast’s castle, while Alfred is taken to the Duke and Duchess’ lands, where they can explore Alfred’s role in “the prophecy”.
When it becomes known that Edmund has been murdered and Haplo poisoned (because Dynast Kleitus wants his rune-covered skin to join Sartan and Patryn magic and rule the worlds), the Duke and Duchess plan a rescue. Unfortunately, their contact in the palace is a double-agent, allowing the Dynast to set a trap, which they blunder into. The Duchess is killed, and the Duke resurrects her –turning her into a lazar, where the spirit did not have enough time to leave the body. This makes her into an intelligent cadaver, with powerful magic and the ability to do as she wishes with her own body –not just slave labor. She turns from a rebel into an obsessed “dead”, intent on punishing the living by killing them all and turning them into lazar. How is this “freeing” them, as she states? She is enslaving them all in revenge, but doesn’t allow even the old dead some peace.
Alfred, meanwhile, heals Haplo, who is anything but grateful. They flee into the catacombs, where Alfred discovers a room with a table made of pure white wood. The table was brought from the old world –our world –before the Sartan remade it. There is no explanation of why it was brought through, except that it might make communication easier between the multiple interconnected worlds. Instead of communicating with the other worlds, however, in order to ask them to help, they find they can communicate with a higher power, a god to the Sartan, who always thought they were gods themselves.
Jonathan understands immediately, though Alfred deceives himself, and Haplo refuses to believe. They are forced to flee as Dynast Kleitus enters the room, but is killed by the dead, who rally to Jera’s cry to punish the living for their crimes against the dead. Kleitus, however, becomes more dangerous, now that he can command the dead. Jera seems to join him, for unexplained reasons, as she wanted to punish the living, and now she is aiding the most powerful of those she wanted to punish.
The dead go on a rampage, killing all the people in Necropolis, making it into a true city of the dead. Then Kleitus takes his army across the fire sea to attack the remnants of the Cairn Telest. Haplo, Alfred, Jonathan and the cadaver of Prince Edmund try to cross using the fallen colossus that spans the sea, broken into pieces. The battles that destroyed the colossus are what caused the heat to leave the outer regions like Cairn Telest. The timing here is way off. If they expected that they could cross in time to beat the dead army, and climb onto the back of the unexpectedly-generous fire dragon when the army is halfway across, then how did they arrive at the same time as the army? It took the fire-dragon the same amount of time to cross halfway as the army, when it was said to be so much faster. Even given that it had to move upstream a little, the timing doesn’t make sense.
In any case, they wouldn’t have been able to escape because of the size of the army. While Haplo, Alfred and the dog run for the ship, Jonathan allows himself to be killed, then takes his place as a lazar. He knows he is the chosen one, who can bring death to the dead. And in the expected battle that follows, Jonathan’s lazar “kills” Edmund’s cadaver, instead of fighting the living. He uses Alfred’s spell to do this, and continues to offer death to the dead, while protecting the living.
By the end of the book, Kleitus and Jera are regrouping, and Jonathan waits for his time of prophecy to come, as the Death Gates will open within the next two books. I have no recollection of what happens at that time!
Haplo goes into a healing trance as they prepare to enter Death’s Gate back to the Nexus, and he offers Alfred a chance to escape while he sleeps. The Lord of the Nexus seems to know some of this, as he does not believe Haplo’s report, which simply states that Abarrach is a dead world. That is true, to a certain extent…
All throughout the book, Haplo has been having doubts, and it seemed to start when he lived a few moments in Alfred’s body. He manages to convince himself that he will bring his master the most valuable prize –the ability to create an army of the dead. Yet as the book progresses, it takes more effort to convince himself that it is what he wants to do, the right thing to do. He is realizing that the Sartan are no longer the enemy, and that the hate that sustained him through the labyrinth was not entirely justified. The fact that he can’t even face his master after the journey to Abarrach says that perhaps he doesn’t believe in his master anymore, even though he can probably convince himself that he does.
This book gives us a short history of what happened to the world before the sundering. After the dark ages and renaissance, which resulted in the death of magic and the rise of science, the pendulum swung back and man nearly destroyed himself with science. I object to giving a specific date to this, especially in a standard year numbering system like the Christian calendar. If anything, it should have been left very vague. “End of the twentieth century” would mean nothing to “present day” Sartan, who are generations removed, and it isolates the story. The mutations that followed the war allowed a subset of people to develop the rune-magic, and became Sartan. The balance to that were the Patryns, who came later. The war between them led to the sundering. As Alfred states, the sundering was the height of criminal arrogance if a higher power truly existed.
We will hear more of that in the next book, in the world of water. As for the world of stone, while it seemed like a horror movie, with the walking dead all over the place, I think it was less interesting because of the lack of mensch. But since the Sartan were so much like the mensch, with their castles and swords, it had a certain appeal of its own. Still, I didn’t find that it was written as well as the previous two books. It represents an essential part of the Death Gate worlds, and the evolution of a people isolated from all they knew and living in a world that tests their strengths in the ultimate way, to the ultimate extreme.
Wednesday, May 14, 2025
Touched (1983)
Touched is a 1983 American romantic drama film directed by John Flynn starring Robert Hays and Kathleen Beller.
Tuesday, May 13, 2025
The Problem with The Edge of Seventeen
I watched The Edge of Seventeen for the first time...let's talk about it.
Your Most Nostalgic Nintendo 3DS Games Are Now Dead
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https://screenrant.com/nintendo-3ds-citra-emulator-controversy-game/ |
Roughly one year after Nintendo closed the e-store for the 3DS the company has now caused the leading 3DS emulator, Citra, to cease development, creating a vacuum for the console’s game preservation and access. The end of Citra is collateral damage resulting from the latest of Nintendo’s aggressive litigation decisions. This is an inarguably tragic result for game preservation. Fans with the resources to purchase increasingly expensive 3DS hardware and game titles on the secondary market do nothing to financially benefit either Nintendo or the original publishers. Nintendo has harmed access to games it has no financial stake in.
Emulation is critical for game preservation. Even the official sources for prior generation games primarily make use of emulation rather than duplicating the original hardware, as seen with everything from the officially licensed games on the Evercade console series to Nintendo’s own Switch Online service. Fans of older generation games can use the Steam Deck for emulation, a PC, or even dedicated emulation portables. Citra was not flawless, and it still had a way to go before achieving the goal of full compatibility with the entire 3DS library, but thanks to Nintendo, 3DS game preservation has been set back immensely.
The death of Citra resulted from Nintendo’s lawsuit against Tropic Haze, the developers of both the Switch emulator Yuzu and the 3DS emulator Citra. As is typical with lawsuits from a large company with massive financial resources against a smaller group, Tropic Haze lacked the resources to afford to battle the issues out in court and opted for a settlement wherein Nintendo is owed $2.4 million, and the developer crew has also ceased development and distribution of both of its emulator projects. Past legal precedents consistently show that emulation software is legally safe and protected, however.
During the original PlayStation era, Sony sued the makers of the Virtual Game Station for Macintosh computers and Bleem for PC. These events established a pattern where the courts confirmed the legitimacy of emulation software, even for a console that was currently in production, the PS1, but a gargantuan company like Sony could instead outspend the makers of these products. Sony failed in its lawsuit against Connectix, as well its appeal to the Supreme Court, but in 2001, Sony simply purchased VGS from Connectix and discontinued the product shortly thereafter. Bleem similarly won its suits, but the costs grew unmanageable.
Despite Sony losing every suit against Bleem, the massive costs associated with defending these cases led to the company’s closure. These precedents have carried over to the litigious patterns of modern Nintendo. It ultimately does not matter if Tropic Haze could have been declared legally in the right because the developer team lacks Nintendo’s deep war chest to afford to be proven right. Switch Online initially emulated N64 badly, at a time when third-party N64 emulators were far more advanced. The closure of an emulation project like Yuzu likely hurts the future of Switch game preservation.
Yuzu faced some different threats from the PS1-era lawsuits since Nintendo’s focus was on the emulator’s ability to break encryption. Legal precedents support the notion that reverse engineering gaming hardware through emulation is protected, but a workaround to DRM could be viewed as a different issue. The emulator did not include Switch product keys, which would be a legally risky move, but Nintendo’s argument points out what Yuzu’s official guide provided instructions on how to extract those from Switch hardware. This focus on encryption and methods to defeat DRM does distinguish the Tropic Haze lawsuit from earlier suits.
Nintendo also challenged a game owner’s right to copy a game into a different format or play it on anything other than officially licensed hardware. This weaker argument circles back to challenging a consumer’s right to make backup copies of their own purchased media, but it does set the suit against Yuzu apart from the PS1-era lawsuits. Emulators like Bleem and Virtual Game Station worked by playing actual PS1 discs using their emulators. The court noted emulators could actually benefit Sony’s PlayStation software sales. Yuzu differs, as there is no simple method to use a Switch cart on a PC.
There is more room for debate regarding both the ethics and legality of software like Yuzu, which emulates the current-gen Switch console. Such an argument, ideally, could be decided in court, but the reality of the U.S. legal system is that most civil cases are settled out of court based on weighing the costs to defend against the penalties of a settlement. Civil justice typically works out like a poker game, where a wealthy party like Nintendo can simply raise the stakes until all others are forced to fold, even if Nintendo is aggressively bluffing and Tropic Haze could have won.
Citra ceasing development is an even bigger concern, as it hurts 3DS game preservation and accessibility in the here and now. The 3DS was active for more than a decade, and over 1,500 games were released in North America alone. Tropic Haze had a stated goal that Citra would continue updates until the full 3DS library had perfect compatibility with the emulator, but now that dream will not be realized. The settlement could also frighten other emulator development teams against continuing their efforts, further damaging the preservation of Nintendo’s legacy consoles and their gaming libraries.
The anti-preservation stances taken by Nintendo have become emblematic of the entirety of entertainment media. Shows and movies that were exclusive to streaming platforms are being pulled without ever seeing a physical media release, giving consumers no means to access these products legally. Nintendo is taking legal action to make games inaccessible, perhaps with consideration of someday releasing full-priced remakes or its own emulation services, like Switch Online does for older consoles. Switch Online contains only a fraction of the games for each console it supports and leaves entire chapters of Nintendo’s history absent.
Regardless of the rationale for Nintendo’s litigation, the impact on gaming fans is a negative one. CitraVR, a port of Citra for Quest VR devices, allowed fans to experience 3DS titles like never before, giving new life to many prior-gen classics. Now that the primary Citra is ceasing updates, CitraVR will also lose out on much of its potential. Emulation typically offers benefits like Save States (the ability to save anywhere, even in games that did not originally include that feature) and translation patches for games that were never officially localized.
Yuzu allowed Switch game fans to play their Switch games in 4K, a feat the aging Switch hardware cannot match. In many respects, these benefits make gaming via emulation more enjoyable than the original hardware. Whatever a person may feel regarding the ethics of emulation, in the current legal landscape, questions of legality or right and wrong are irrelevant. If one party has far more disposable income for legal fees than the other, they will have their way. Nintendo has notoriously deep pockets. If it turns its ire towards any small development team or fan project, it wins by default.
Playing current-gen games via emulation is harder for a developer like Tropic Haze to justify, perhaps, as Nintendo’s suit referenced anecdotes of players using Yuzu to play Zelda: Tears of the Kingdom before its official release date. Killing off Citra, conversely, is harder for Nintendo to justify. Without an e-store to buy 3DS games, fans are forced to buy secondhand copies or resort to emulation. A niche title like Yo-Kai Watch 3 that sold for $39.99 USD on the e-store before its closure now costs upwards of $300 for a copy of the cartridge alone without a box.
When Nintendo frames the argument with a focus on a title that is still actively for sale, being leaked before its release and played via emulation on Yuzu, like Tears of the Kingdom, the lawsuit’s failure may have seemed less assured for Tropic Haze. Nintendo’s stronger arguments certainly center on Yuzu, and the fact that one team made it, as well as the strongest 3DS emulator, could be seen as a happy coincidence for the company. It is unfortunate for fans, as Nintendo ended 3DS e-sales and then shut down Citra, a reasonable alternative to massively inflated secondary market prices.
Due to the fall of Citra, all of the best 3DS games ever, and niche cult classics alike, are now inaccessible to most fans. Those who support Nintendo as a corporate entity may rejoice at the settlement, but some fans of Nintendo games, including the entirety of the 3DS library, now suffer for it, as myopic corporate litigation once again harms the preservation of the video gaming hobby's past and access to a decade's worth of titles.