https://playlegit.net/2016/06/12/sonic-the-hedgehog-1991-retro-review/ |
Sonic by this point has been through his ups and downs, but in 1991, he
was a new kid on the block, competing against the biggest name in gaming
to date (Super Mario). Sega decided to use the power of the Genesis to
their advantage, the biggest being in-speed. So they came up with at
hedgehog that could outrun anyone on the system, strapped on his running
shoes, and made him one of the most recognizable names in gaming
history.
The premise is this, Sonic is out to save
his animal friends who are being captured by Dr. Robotnik, a hefty
mustachioed villain with a taste for little forest animal magic. But
once you started playing the game, the story didn’t really matter that
much. Add in the fact the Sega packed this game with the console, and
you had a Super Nintendo killer on your hands.
Sonic The Hedgehog
was set against a futuristic backdrop of fast paced rolling scenery.
While Mario’s biggest advantage was jumping to the heights of the clouds
and taking pipes to his underground destinations, Sonic opted for just
catapulting into the sky and flinging himself dangerously close to a
lava waterfall. The game runs on a fluid spectrum which allows the
player to explore not only the length of the level, but also the depth,
which for the time, was something new and invigorating.
Sonic
also worked on a continuous health system. All along the level our hero
collects rings. Once Sonic hits an enemy or harmful object his rings
spray out from his body and start blinking. The player has the chance to
try and recollect to rings before they disappear and then continue
along the level until he is hit while carrying no rings, at which point
he dies and has to start the level over. This health system worked very
well for the title as Sonic is sometimes able to avoid the many pitfalls
that come up on his so quickly. This allows the player to recoup and
continue instead of having a set amount of lives to keep starting the
level over. Sonic also had several level up items which included power
shoes and several types of shields which allowed the players to get hit
and not give up the rings they were holding.
The levels are also
interactive, enticing the player to continue moving foward instead of
stopping. Land bridges will fall out from under you, Loops and turns
require a certain speed to continue through, and fire bursts out of the
ground behind and starts following you. Bonus levels took the player one
step closer to madness with a full on spinning room which required
sonic to bounce around in ball form while collecting as many rings as he
can using the chaos emerald. This could be achieved by collecting fifty
rings and keeping them by the end of the level.
Sonic was
designed amazingly well for it’s time. While comparisons to Super Mario
Brothers did exist, there really was no reason for it. Once you actually
play the title you realize that the only comparison is that it’s
platforming game. Sonic keeps the screen decluttered with only a few
numeric displays for rings and bonuses, and while some levels were set
up for straight speed, getting through the level as fast as possible
means that you might miss out on some well hidden secrets. Combining
that with music that is unforgettable and a vibrate set of visuals and
you have yourself a winner.
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