I can’t stop thinking about ICO… even 20 years after its release, it’s still truly unique. It’s a game that defied all my expectations, probably shown best by how it somehow made me love escort mission style gameplay. Leading Yorda through the mysterious and massive labyrinthian castle gave me all the time and space needed to prod my curiosity and make my mind wonder about it’s enigmatic world. There’s just something about all the elements of ICO’s design that really sticks with you long after you finish playing the game…
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